COASTERLABStart building

A game they build in, with the park hours built in.

CoasterLab is a roller coaster builder your kid can play in the browser right now. Place track, press Ride, hold on. Free to try, $1 a month for unlimited builds.

$1/month, that's the whole deal.

No ads, no purchases inside the game, cancel anytime.

Nobody talks to your kid.

No chat, no friend requests, no public profiles.

Park Hours.

You set the daily time. The current ride always finishes, then the park closes.

Building, not scrolling.

Every minute is spent making something and then riding it.

Built with a kid, not in a boardroom.

It started with one kid asking for a loop.

CoasterLab Membership

$1/month

Unlimited builds. No ads. Park Hours. Cancel anytime.

Open CoasterLab

A dollar a month. That's the whole deal. Got a Park Pass? Enter it in the app.

How it works

  1. 1

    Your kid builds free.

  2. 2

    You create a parent account.

  3. 3

    Set Park Hours.

  4. 4

    $1/month for unlimited.

Park Hours

You set the daily time in the grown-up dashboard. There's no countdown clock on screen while your kid plays — when time is up the current ride finishes, the coaster saves, and the park closes for the day. The limit comes from the game, not from you.

Questions

Is there chat?
No. There is no chat, no comments, and no friend discovery.
Can my kid talk to strangers?
No. Sharing is an outbound link only, and shared pages show no child identity.
What data do you collect?
The minimum needed to run your account: a parent email and the coasters your kid builds. No ad tracking, no data sale. Kid profiles are a nickname and a train color.
Does it work on iPad?
Yes — it runs in the browser. No download, no app store.
Can I cancel?
Anytime. Access continues until the end of the paid month.
Is it educational?
It's play. Kids pick up a lot of physics intuition, but we don't sell it as school.

Built with a kid, not in a boardroom.

CoasterLab didn't start as a business plan. It started with a question from a kid: can I build my own roller coaster and then ride it? So we built one. Then the kid wanted a loop. Then a launch. Then a faster launch.

That's still how CoasterLab gets made. A kid asks for something, we build it, and we watch whether it makes them yell.